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Side Rules
Kukinorite Clan EmptyThu Nov 18 2010, 11:20 by Yukoness
Secondary Characters

1. Every one is entitled to a secondary character for free as long as they make it before the first chunin exams take place. After that they must have a total post count of 100 to have one. This character can not be of the same rank as your primary character except for genin. Also they can not be from the same village as your original character.

=Additional characters.

1. …

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Village Rules
Kukinorite Clan EmptyFri Nov 19 2010, 11:55 by Yukoness
Concerning Villages.

Each Village is limited to.

1. 2 DNA Sects

2. 3 Secret Sects

3. A Max of one Sanin atm, A max of 3 jounin atm. The chunin number will fluctuate and Genin are unlimited.

4. One Village can specialise in one aspect of technology. For example Iwa no shi may specialise in subterranean technology such as drills and tunnel making, Kiri no Shi may specialise in aquatic …

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Site Rules
Kukinorite Clan EmptyThu Nov 18 2010, 08:47 by Yukoness
1. Respect others. Pretty straight forward. Don’t insult other members or moderators. They deserve the same respect you deserve.

2. Absolutely do not god mod. If I find any case of you god modding first you get a warning. Second you’re banned for a week. Third account deletion.

3. Respect the mods and admin. If you have a problem with any of them pm me and I'll be the judge of their …

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 Kukinorite Clan

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Seikatsu




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PostSubject: Kukinorite Clan   Kukinorite Clan EmptyFri Nov 19 2010, 10:39

Name: Kukinorite
Location: Kumo
History: The Kukinorite isn’t like most clans because the way they started is different than most. The clan’s birth was due to five kids being taken from their families at a young age and experimented on. The kids were raised under zero-gravity conditions to simulate flight and had their eyes experimented on so they can read the air’s current. These children eventually escaped their imprisonment and took to the world and called themselves the 5 kings and queens. Going from village to village they showed off their power such as jumping incredible heights that could not be attempted by a regular human and showing off intense speed which left people in awe. Hearing of their power many cities hired them as mercenaries and they took and finished these jobs to the cities liking. Taking a mission from Kumo the clan took a liking to them and the power they showed and decided to stay. Up to this day the clan is still prospering and even has a zero-gravity training center stationed in a mountain so their predecessors can go through the same training they went through without the harsh reality of any love. The clan has went and called their chakra natures, roads, when using their Jujigan and over time the members have broke off making even more roads then just the original five.
Kekkai Genkai: Jujigan: The wielder’s pupils take the shape of a recycling symbol with bisecting centre lines. Being born with these eyes allows the wielder to read the air’s current and focus their chakra directly to their feet creating an invisible layer of chakra around them. They can use the chakra to slide around the places looking similar to skating without skates. Using their chakra nature, clan members have been shown using different abilities when riding along their chakra.
Spoiler:
Jutsu:

Name: Wing Road
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: All ranges

Description: One of the original five roads, only used by those with Wind chakra. Riders of the Wing Road are able to dissipate impact forces throughout their body, greatly reducing injury. Another ability which they call “Gravity Control,” allows them to shift one’s centre of gravity in order to extend the height and distance of their jumps. “Wings,” a phenomenon used by the riders of this road which takes an existing tailwind and adds the user’s own wind to it, basically making wind jutsus useless against them. Being born into this road gives the rider an natural ability to see and predict the wind and differential pressure via scattering light. Finally their final and most unique ability “Catching Moon Drops,” or which they call interfacing with the air. The rider interfaces with and creates a surface of air via differential pressure, meaning they literally ride on the wind.

Name: Flame Road
Classification: Fighting Style
Rank: C
Class: Supplmentary
Range: All ranges

Description: One of the original five roads, can only be used by those born with fire chakra. The first ability is the generation of heat via friction. This can bend light, create updrafts, and create illusions using heat mirages. The other ability is the use of fast and precise attacks which freeze the movement of their victims. These tricks have become well known as “Time.”

Name: Rising Road
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: All ranges

Description: One of the original five roads, can only be used by those born with lightning chakra. Riders of this road specialize in offensive applications of electric and magnetic energy. It converts kinetic energy from the rider’s run into an electromagnetic field, enabling them to create illusions and manipulate electricity for their own benefit.

Name: Gaia Road
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: All ranges

Description: One of the original five roads, can only be used by those born with earth chakra. This road specializes in interactions with the ground. Rides of this road are shown to focus on immobilizing their enemies and damaging their legs, limiting their ability to run away. Using the piezoelectric effect, riders can paralyze opponents by numbing them. Creating seismic waves to create a “Sonar” that reveals information about the opponents. Finally they can create vibrations to levitate objects and induce seismic activity.

Name: Sonia Road
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: All ranges

Description: One of the original five roads, can only be used by females. This road constantly burdens the users body with high pressure, which is why riders of this road can reach their full potential in areas of high pressure. The hip is the axis and the base point for all moves instead of the knees. This improves maneuverability by moving the rotational axis closer to the centre of gravity.

Name: Bloody Road
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: All ranges

Description: Can only be used by those with wind chakra. The bloody road is literally carved into the flesh of one’s adversary. "Slice" describes the practice of abrupt acceleration and deceleration to gain inertial energy, which exerts tremendous pressure on the thigh muscles. Getting hit by the “fang” is feels like something exploding in front of one’s body. Bloody road rides usually use chains and hooks to bind their opponent.

Name: Over Road
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: All ranges

Description: No specific chakra nature is required for this road. The Over Road relies on the windmill theory. Whichever chakra the rider of this road possesses they can take that chakra and send it back at them with just as much force. Literally saying the chakra the rider has doesn’t affect them and puts the opponent at a disadvantage for going against them with the same chakra.
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Yukoness
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PostSubject: Re: Kukinorite Clan   Kukinorite Clan EmptyFri Nov 19 2010, 10:42

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