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Side Rules | Thu Nov 18 2010, 11:20 by Yukoness | Secondary Characters
1. Every one is entitled to a secondary character for free as long as they make it before the first chunin exams take place. After that they must have a total post count of 100 to have one. This character can not be of the same rank as your primary character except for genin. Also they can not be from the same village as your original character.
=Additional characters.
1. …
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Village Rules | Fri Nov 19 2010, 11:55 by Yukoness | Concerning Villages.
Each Village is limited to.
1. 2 DNA Sects
2. 3 Secret Sects
3. A Max of one Sanin atm, A max of 3 jounin atm. The chunin number will fluctuate and Genin are unlimited.
4. One Village can specialise in one aspect of technology. For example Iwa no shi may specialise in subterranean technology such as drills and tunnel making, Kiri no Shi may specialise in aquatic …
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Site Rules | Thu Nov 18 2010, 08:47 by Yukoness | 1. Respect others. Pretty straight forward. Don’t insult other members or moderators. They deserve the same respect you deserve.
2. Absolutely do not god mod. If I find any case of you god modding first you get a warning. Second you’re banned for a week. Third account deletion.
3. Respect the mods and admin. If you have a problem with any of them pm me and I'll be the judge of their …
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| Crow Inakamono (Academy Rank) | |
| | Author | Message |
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Yukoness Admin
Posts : 669 Join date : 2010-11-18 Age : 33 Location : New York
| Subject: Crow Inakamono (Academy Rank) Fri Aug 17 2012, 03:14 | |
| Personal InfoName: Crow Inakamono Gender: Male Birth Country: Land of Madness Village: Ibaragakure Rank: Academy Appearance:Initial- Age 13 - Spoiler:
[Only admins are allowed to see this image] Hybrid NPCClan: Inakomono Dual Core: Life & Fire Sword Name: Brink Sword Appearance: (The Mechanical arm in his appearance) Sword Chakra Nature: Scorch Sword Description: Brink has been melded into Crow's flesh and became one with his being. Brink has the unique ability to convert fire and water chakra based techniques into chakra and then rapidly absorb them into the weapon. Brink has the ability to convert fire and water techniques up to 1 rank above him. In addition it is a bow sword Hybrid which most people fail to recognize due to its appearance of a gauntlet/claw hand. Ninjutsu: - Spoiler:
Name:Swift Release Classification:Ninjustu Rank:D-Rank (Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai focuses his/her chakra tweeking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name:Concentration technique Classification:Ninjustu Rank:D-rank ( Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai concentrates speeding up their natural healing process healing minor wounds and fatigue at the cost of chakra.
Taijutsu:- Spoiler:
Name:Heel Kick Classification:Taijustu Rank:D-rank Class:Offensive Range:Short
Description:The samurai plants his/her sword in the ground and then holds the hilt with one hand propelling himself/herself forward because they have a hand on the hilt they spin around the blade delivering a strong kick that can be used to both injure and knockback opponents.
Name: Strike of Disgrace Classification:Taijustu Rank:D-rank (Can only be used by Samurai) Class:Offensive Range:Short Range
Description:The samurai uses Swift Release and then dashes foward quickly unsheathing his/her sword and passing the opponent.A thin line then appears on the opponents body as the samurai sheaths his/her sword blood dripping from the line on the opponent as he/she had been sliced unknowingly.
Name: Basilisk of Hell Classification: Fighting Style Rank: D rank Class:Offensive Range:Short Range.
Description: Crow's fighting style is unique in that it focuses on leaving tiny crack on structures through the use of his claw and then shattering it instantly using his sword or arrows now that the structure itself has been weakened severely. It all revolves around the use of the "Hell" based taijutsu style. Depending on how many times they land the subsequent damage of his other attacks is raised based on the rank of the Hell based taijutsu in a combination jutsu format. (I.E Hell Raid lands 2 times then the next attack that is not hell based will deal + B-rank damage added damage.) This resets each time he uses a non Hell based taijutsu attack.
Name: Hell Raid Classification:Taijustu Rank:C-rank Class:Offensive Range:Short Range
Description: Crow's unique version of Strike of disgrace in which he vaults forward while spinning past the opponent delivering 5 high speed slashes one for each claw digit on the opponents body which they don't notice due to the speed at which it is preformed. Crow has a habit of flicking his hand after this technique is done to deposit the blood on the ground.
Name: Hell Crazed Classification:Taijustu Rank: B-rank Class:Defensive Range:Short Range
Description: Crow rapidly spins while slashing with his claw creating a red vortex around his body which is able to repel B-rank attacks knocking them flying. In addition this can be used as an offensive attack as well as if an opponent is within 5 feet of him they will get sliced multiple times before being sent flying in a random direction about 10 feet.
Fuinjutsu- Spoiler:
Name: Engraving Seal Classification:Fuinjutsu Rank:D-rank Class:Supplementary Range: Short,Mid,Long
Description: Inkan have perfected the art of Fuinjutsu and have the ability to concentrate their chakra flow allowing them to apply writing to anything that they can see with their eyes thereby bypassing the contact based range of most Fuinjutsu. This technique causes mild discomfort when used on living things and will scar. This technique is also the basis of many of the Inkan exclusive Fuinjutsu
Name: Co-Ordinate Capture. Classification:Fuinjutsu ( Inkan exclusive) Rank:D-rank Class:Offensive/Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, the user "draws" a three dimensional shape and then cause a barrier (made out of raw chakra) to link the lines with each other. They then cause the geometric shape (usually a cube) to be sealed away. This technique however has two uses its primary use however results in anything trapped in the geometric shape to be destroyed upon being sealed away. The second use is as footing as well as other practical uses as it is locked in place once formed and can not be moved defying the laws of gravity if made in the air as it will remain in the air once formed. The rank of things that can be sealed away is equal to the rank of the user, in addition the speed in which sphere forms is 1 rank higher than the users rank as well as the speed at which it seals away is equal to the users rank.
Name: Co-Ordinate Spear Classification: Fuinjutsu (Inkan Exclusive) Rank:D-rank Class:Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, just like Co-Ordinate Capture the user draws a shape however this time it is a two dimensional one. Upon drawing that with a simple flick of a wrist a "spear" (usually a rectangular prism and is made out of raw chakra) instantaneously forms from the shape locking the opponent in place as well as causing intense pain as the Spear pierces through their body. Once formed just like Co-Ordinate Capture they are locked in place and usually vary in length with rank. The max length an academy can make is the length of there body while the max length a Sannin can make is 10 miles. Unlike Co-Ordinate Capture, the rank of things that can be pierced is equal to 2 ranks higher than the Inkan but that is only due to the fact that Co-Ordinate spear is highly specialized and can only hold things that have physical form (I.e people,rocks,metal,etc) as things without physical form can simply pass through/around it (I.e fire,lightning,explosions). In addition the speed in which spear forms when not used on a target is equal to the rank of the user.
Kyujutsu- Spoiler:
Name:Junsuina Style:Bow Convert (Modified) Classification: Kyujutsu Rank:C-Rank Class:Supplementary Range:Self
Description: Crow's unique version of Bow Convert. Due to Brink being fused with his arm into an organic metal when he used Bow Convert it was overridden Brink looking exactly the same with no difference in appearance other than the blades getting a little sharper. On the other hand now Brink has the ability to use the Junsuina techniques allowing Crow to surprise enemies by releasing powerful attacks from his claw.
Name:Junsuina Style:Chakra Arrow. Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user expands on chakra control even further and gains the ability to release their chakra in the form of arrows. This technique can be made even stronger by the use of another technique and is required for all of the Junsuina haiiro style techniques
Name:Junsuina Style:Rain Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user condenses their chakra and then releases hundreds of dart sized chakra needles from their bow which home in on the opponent battering them with sheer numbers.
Name:Junsuina Style:Arrow Pillar Classification:Kyujutsu Rank:C-Rank Class:Defensive Range:Short Range
Description:The user condenses their chakra and then shoots several white chakra arrows into the ground which then spring up from the ground as a wall of chakra capable of blocking any tech C-rank and lower once.
Name:Junsuina Style:Concentrate. Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user condenses their chakra and then releases a single highly concentrated arrow of chakra which can be controlled by the user and penetrates defensive tech up to B rank
Last edited by Yukoness on Fri Aug 17 2012, 03:33; edited 2 times in total | |
| | | Yukoness Admin
Posts : 669 Join date : 2010-11-18 Age : 33 Location : New York
| Subject: Crow Inakamono (Genin Rank) Fri Aug 17 2012, 03:27 | |
| Personal InfoName: Crow Gender: Male Birth Country: Land of Madness Village: Ibaragakure Rank: Genin Appearance:- Age 15 - Spoiler:
[Only admins are allowed to see this image] Hybrid NPCClan: Inakomono Dual Core: Life & Fire Sword Name: Brink Sword Appearance: (The Mechanical arm in his appearance) Sword Chakra Nature: Scorch Sword Description: Brink has been melded into Crow's flesh and became one with his being. Brink has the unique ability to convert fire and water chakra based techniques into chakra and then rapidly absorb them into the weapon. Brink has the ability to convert fire and water techniques up to 1 rank above him. In addition it is a bow sword Hybrid which most people fail to recognize due to its appearance of a gauntlet/claw hand. Ninjutsu: - Spoiler:
Name:Swift Release Classification:Ninjustu Rank:D-Rank (Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai focuses his/her chakra tweeking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name:Concentration technique Classification:Ninjustu Rank:D-rank ( Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai concentrates speeding up their natural healing process healing minor wounds and fatigue at the cost of chakra.
Name: Inakamono Aura Classification: Ninjutsu Rank: A Class: Supplementary Range: 30 meters
Description:The user of this jutsu can spread his chakra through the air creating a feild around the user. This feild around him can not be smelt or seen (unless by a doujutsu) by any normal means. Once released the user can home their chakra to a specific hormone. Once this is done the 'Gas' field around the user and enter a targets body to produce more of or reduce an amount of a certin hormone. This jutsu can only target five main hormones and can only target one at a time. This jutsu can be used on friend and foe and even on the user himself. This jutsu has a max range of 30 meters. Each activation of this jutsu lasts up to ten posts(of the users) and reduces by one for each activation for the duration of the battle(topic).
The hormones and what they do are as follows:
Serotonin: Serotonin is sometimes called the happiness hormone, it regulates the mood, prevents depression and makes you feel happy. Serotonin can be released by getting exposed to sunlight, by eating foods rich in carbohydrates and by exercising.
Endorphins: Endorphins can make you feel good, reduce your anxiety and your sensitivity to pain. Endorphins are released by exercising
Dopamine: Dopamine helps you to feel mentally alert, lack of it might cause lack of attention, lack of concentration and bad moods. Dopamine can be released by eating foods that are rich in protein.
Phenylethamine: Phenylethamine is the hormone that results in the high feelings we get in the early stages of a relationship. Cocoa beans contain Phenylethamine, eating chocolate might be helpful too.
Ghrelin: Gherlin is a hormone that reduces stress and help us become more relaxed. Ghrelin is released when we become Hungry that's why eating too much is not always a good idea. Just eat according to your body’s needs and never fill your stomach completely in order to maintain good Ghrelin levels
Taijutsu:- Spoiler:
Name:Heel Kick Classification:Taijustu Rank:D-rank Class:Offensive Range:Short
Description:The samurai plants his/her sword in the ground and then holds the hilt with one hand propelling himself/herself forward because they have a hand on the hilt they spin around the blade delivering a strong kick that can be used to both injure and knockback opponents.
Name: Strike of Disgrace Classification:Taijustu Rank:D-rank (Can only be used by Samurai) Class:Offensive Range:Short Range
Description:The samurai uses Swift Release and then dashes foward quickly unsheathing his/her sword and passing the opponent.A thin line then appears on the opponents body as the samurai sheaths his/her sword blood dripping from the line on the opponent as he/she had been sliced unknowingly.
Name: Basilisk of Hell Classification: Fighting Style Rank: D rank Class:Offensive Range:Short Range.
Description: Crow's fighting style is unique in that it focuses on leaving tiny crack on structures through the use of his claw and then shattering it instantly using his sword or arrows now that the structure itself has been weakened severely. It all revolves around the use of the "Hell" based taijutsu style. Depending on how many times they land the subsequent damage of his other attacks is raised based on the rank of the Hell based taijutsu in a combination jutsu format. (I.E Hell Raid lands 2 times then the next attack that is not hell based will deal + B-rank damage added damage.) This resets each time he uses a non Hell based taijutsu attack.
Name: Hell Raid Classification:Taijustu Rank:C-rank Class:Offensive Range:Short Range
Description: Crow's unique version of Strike of disgrace in which he vaults forward while spinning past the opponent delivering 5 high speed slashes one for each claw digit on the opponents body which they don't notice due to the speed at which it is preformed. Crow has a habit of flicking his hand after this technique is done to deposit the blood on the ground.
Name: Hell Crazed Classification:Taijustu Rank: B-rank Class:Defensive Range:Short Range
Description: Crow rapidly spins while slashing with his claw creating a red vortex around his body which is able to repel B-rank attacks knocking them flying. In addition this can be used as an offensive attack as well as if an opponent is within 5 feet of him they will get sliced multiple times before being sent flying in a random direction about 10 feet.
Name: Strip Weapon Classification: Taijutsu Rank: C Class: Offensive Range: close
Description: Using direct combat the user strikes hard on the opponents hands and body to stun their muscles. This skill was made specifically to seize up their movements a split second allowing the user to remove any weapons from the target.
Name: Close Confine Classification: Taijutsu Rank: C Class: Offensive Range: Close
Description: The user intercepts other taijutsu attacks the target uses on them, allowing the user to take hold wrapping their own body around the target. From here they can deal near direct damage to the target without allowing the target to move.
Name: Acrobatic Joint Beat Classification: Fighting Style Rank: B (C for Inakamono) Class: Fighting Style Range: N/A
Description: This is an Inakamono developed fighting style that bases its self on their acrobatic ability, near perfect aim and timing, and their flexibility. This is a hand to hand taijutsu style used my most of the Inakamono. This is one of the few tech not created by the Inakamono's head, Shuin. Basing every attack at near perfect times and speeds the user strikes softly at the opponent. The attacks are no more than a pat and are meant to hide this fighting styles real damage. When needed the user strikes much harder than the other attacks at the opponent's joints. A strike at each joint can cause specific damage but also gives a chance of locking the opponents joint in place from then on in the battle. If the Strike is at the Ankle joint can cause the user to loose their balance with every step they take causing them to fumble about. A strike at the knee joint will cause a much less loss of balance and will decrease the opponents ability to land solid hits using either Taijutsu or weapons, effectively decreasing the damage dealt. A strike to the waist joint can cause minor loss of blood in the lower body(fell as though their legs have fallen asleep) and prevents effective dodges causing slightly more damage with each landed hit. A strike to the shoulder joint causes the target to loose feeling in their arm for a turn preventing them from using it to attack or block. A simultaneous strike to both shoulders prevents the use of any jutsu that requires hand seals. A strike to the Neck join cause temporary disorientation confusing the opponent causing them to feel dizzy, have trouble concentrating, can't focus their eye sight, and even shortness of breath.
Name: Light Treading Classification: Fighting Style Rank: C Class: Passive Range: Close
Description: This passive ability is almost like a sixth sense. Acrobats can almost instantly sense any traps and thus can avoid traps equal to or lower than the user's rank.
Name: Acrobatic Touch - Silence Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user strikes the opponents upper chest. The attack its self is no more than a soft touch but it will instantly silence a target. The target will not be able to speak or make a sound for two turns.
Name: Acrobatic Touch - Cure Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user strikes hard on the targets ribs, one strike on each side. The strikes force the user's breathing making them take much larger natural breaths. For this tech allows the user to heal C rank damage over the course of five turns.
Name: Acrobatic Touch - Energy Gain Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user does four strikes, one to each of the targets arms and legs. The strikes are no more than a soft touch but it energizes the muscles giving the target a rank of speed and a rank of strength, but looses a rank of endurance.
Name: Acrobatic Touch - Change Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user places to strikes, one at each side of the target neck. This tech causes the user's abilities in speed and strength to switch. Meaning it target has S-Rank speeds but C-rank strength, the two switch places to C-Rank speed and S-Rank strength.
Name: Acrobatic Touch - Revitalize Classification: Taijutsu Rank: C Class: Offensive Range: Close
Description: This skill can only be user a max of once at genin twice at chuunin and three times at Jonin and up. This is the only attack of the Acrobatic that is a hard hit. The user strikes with double open palms to the users chest causing the user to loose their breath for a moment. The turn after this skill is used no tech can be used. During this time the user is healed for D-Rank damage and their endurance is increased by a single rank.
Fuinjutsu- Spoiler:
Name: Engraving Seal Classification:Fuinjutsu Rank:D-rank Class:Supplementary Range: Short,Mid,Long
Description: Inkan have perfected the art of Fuinjutsu and have the ability to concentrate their chakra flow allowing them to apply writing to anything that they can see with their eyes thereby bypassing the contact based range of most Fuinjutsu. This technique causes mild discomfort when used on living things and will scar. This technique is also the basis of many of the Inkan exclusive Fuinjutsu
Name: Co-Ordinate Capture. Classification:Fuinjutsu ( Inkan exclusive) Rank:D-rank Class:Offensive/Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, the user "draws" a three dimensional shape and then cause a barrier (made out of raw chakra) to link the lines with each other. They then cause the geometric shape (usually a cube) to be sealed away. This technique however has two uses its primary use however results in anything trapped in the geometric shape to be destroyed upon being sealed away. The second use is as footing as well as other practical uses as it is locked in place once formed and can not be moved defying the laws of gravity if made in the air as it will remain in the air once formed. The rank of things that can be sealed away is equal to the rank of the user, in addition the speed in which sphere forms is 1 rank higher than the users rank as well as the speed at which it seals away is equal to the users rank.
Name: Co-Ordinate Spear Classification: Fuinjutsu (Inkan Exclusive) Rank:D-rank Class:Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, just like Co-Ordinate Capture the user draws a shape however this time it is a two dimensional one. Upon drawing that with a simple flick of a wrist a "spear" (usually a rectangular prism and is made out of raw chakra) instantaneously forms from the shape locking the opponent in place as well as causing intense pain as the Spear pierces through their body. Once formed just like Co-Ordinate Capture they are locked in place and usually vary in length with rank. The max length an academy can make is the length of there body while the max length a Sannin can make is 10 miles. Unlike Co-Ordinate Capture, the rank of things that can be pierced is equal to 2 ranks higher than the Inkan but that is only due to the fact that Co-Ordinate spear is highly specialized and can only hold things that have physical form (I.e people,rocks,metal,etc) as things without physical form can simply pass through/around it (I.e fire,lightning,explosions). In addition the speed in which spear forms when not used on a target is equal to the rank of the user.
Kyujutsu- Spoiler:
Name:Junsuina Style:Bow Convert (Modified) Classification: Kyujutsu Rank:C-Rank Class:Supplementary Range:Self
Description: Crow's unique version of Bow Convert. Due to Brink being fused with his arm into an organic metal when he used Bow Convert it was overridden Brink looking exactly the same with no difference in appearance other than the blades getting a little sharper. On the other hand now Brink has the ability to use the Junsuina techniques allowing Crow to surprise enemies by releasing powerful attacks from his claw.
Name:Junsuina Style:Chakra Arrow. Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user expands on chakra control even further and gains the ability to release their chakra in the form of arrows. This technique can be made even stronger by the use of another technique and is required for all of the Junsuina haiiro style techniques
Name:Junsuina Style:Rain Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user condenses their chakra and then releases hundreds of dart sized chakra needles from their bow which home in on the opponent battering them with sheer numbers.
Name:Junsuina Style:Arrow Pillar Classification:Kyujutsu Rank:C-Rank Class:Defensive Range:Short Range
Description:The user condenses their chakra and then shoots several white chakra arrows into the ground which then spring up from the ground as a wall of chakra capable of blocking any tech C-rank and lower once.
Name:Junsuina Style:Concentrate. Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user condenses their chakra and then releases a single highly concentrated arrow of chakra which can be controlled by the user and penetrates defensive tech up to B rank
Last edited by Yukoness on Fri Aug 17 2012, 03:34; edited 4 times in total | |
| | | Yukoness Admin
Posts : 669 Join date : 2010-11-18 Age : 33 Location : New York
| Subject: Crow Inakamono (Rift Book) Fri Aug 17 2012, 03:31 | |
| Personal Info Name: Crow Gender: Male Birth Country: Land of Madness Village: Ibaragakure Rank:Appearance:Age 16 - Spoiler:
[Only admins are allowed to see this image] Hybrid NPCClan: Inakomono Dual Core: Life & Fire Sword Name: Brink Sword Appearance: (The Mechanical arm in his appearance) Sword Chakra Nature: Scorch Sword Description: Brink has been melded into Crow's flesh and became one with his being. Brink has the unique ability to convert fire and water chakra based techniques into chakra and then rapidly absorb them into the weapon. Brink has the ability to convert fire and water techniques up to 1 rank above him. In addition it is a bow sword Hybrid which most people fail to recognize due to its appearance of a gauntlet/claw hand. Ninjutsu: - Spoiler:
Name:Swift Release Classification:Ninjustu Rank:D-Rank (Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai focuses his/her chakra tweeking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name:Concentration technique Classification:Ninjustu Rank:D-rank ( Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai concentrates speeding up their natural healing process healing minor wounds and fatigue at the cost of chakra.
Name: Inakamono's Auditorium Classification: Ninjutsu Rank: B Class: Supplementary Range: 15 meters
Description: The user of this jutsu releases and ouderless invisible gas into the air through almost every pore in their body(can be selective. This gas once breathed in causes the target to begin laughing uncontrollably. In large doses this gas can cause the target (once started laughing) to feel short on breath and might pass out from lack of oxygen. Becuase the gas is formed mainly of the user's chakra it can be seen by Doujutsu(i.e. Byakugan) and also because made of the user's chakra it will have no effect on the user.
Name: Inakamono's Fire Classification: Ninjutsu Rank: B Class: Supplementary Range: 30 meters
Description: This again uses Inakamono Aura to a new level. This version releases an extremely flammable gas. The gas can be molded into different shapes to avoid certin things. This gas is not explosive but only magnifies the use of fire jutsu. This jutsu lasts three posts. It triples the power of fire jutsus and can only be used a max of five times a topic.
Name: Inakamono Aura Classification: Ninjutsu Rank: A Class: Supplementary Range: 30 meters
Description:The user of this jutsu can spread his chakra through the air creating a feild around the user. This feild around him can not be smelt or seen (unless by a doujutsu) by any normal means. Once released the user can home their chakra to a specific hormone. Once this is done the 'Gas' field around the user and enter a targets body to produce more of or reduce an amount of a certin hormone. This jutsu can only target five main hormones and can only target one at a time. This jutsu can be used on friend and foe and even on the user himself. This jutsu has a max range of 30 meters. Each activation of this jutsu lasts up to ten posts(of the users) and reduces by one for each activation for the duration of the battle(topic).
The hormones and what they do are as follows:
Serotonin: Serotonin is sometimes called the happiness hormone, it regulates the mood, prevents depression and makes you feel happy. Serotonin can be released by getting exposed to sunlight, by eating foods rich in carbohydrates and by exercising.
Endorphins: Endorphins can make you feel good, reduce your anxiety and your sensitivity to pain. Endorphins are released by exercising
Dopamine: Dopamine helps you to feel mentally alert, lack of it might cause lack of attention, lack of concentration and bad moods. Dopamine can be released by eating foods that are rich in protein.
Phenylethamine: Phenylethamine is the hormone that results in the high feelings we get in the early stages of a relationship. Cocoa beans contain Phenylethamine, eating chocolate might be helpful too.
Ghrelin: Gherlin is a hormone that reduces stress and help us become more relaxed. Ghrelin is released when we become Hungry that's why eating too much is not always a good idea. Just eat according to your body’s needs and never fill your stomach completely in order to maintain good Ghrelin levels
Taijutsu:- Spoiler:
Name:Heel Kick Classification:Taijustu Rank:D-rank Class:Offensive Range:Short
Description:The samurai plants his/her sword in the ground and then holds the hilt with one hand propelling himself/herself forward because they have a hand on the hilt they spin around the blade delivering a strong kick that can be used to both injure and knockback opponents.
Name: Strike of Disgrace Classification:Taijustu Rank:D-rank (Can only be used by Samurai) Class:Offensive Range:Short Range
Description:The samurai uses Swift Release and then dashes foward quickly unsheathing his/her sword and passing the opponent.A thin line then appears on the opponents body as the samurai sheaths his/her sword blood dripping from the line on the opponent as he/she had been sliced unknowingly.
Name: Basilisk of Hell Classification: Fighting Style Rank: D rank Class:Offensive Range:Short Range.
Description: Crow's fighting style is unique in that it focuses on leaving tiny crack on structures through the use of his claw and then shattering it instantly using his sword or arrows now that the structure itself has been weakened severely. It all revolves around the use of the "Hell" based taijutsu style. Depending on how many times they land the subsequent damage of his other attacks is raised based on the rank of the Hell based taijutsu in a combination jutsu format. (I.E Hell Raid lands 2 times then the next attack that is not hell based will deal + B-rank damage added damage.) This resets each time he uses a non Hell based taijutsu attack.
Name: Hell Raid Classification:Taijustu Rank:C-rank Class:Offensive Range:Short Range
Description: Crow's unique version of Strike of disgrace in which he vaults forward while spinning past the opponent delivering 5 high speed slashes one for each claw digit on the opponents body which they don't notice due to the speed at which it is preformed. Crow has a habit of flicking his hand after this technique is done to deposit the blood on the ground.
Name: Hell Crazed Classification:Taijustu Rank: B-rank Class:Defensive Range:Short Range
Description: Crow rapidly spins while slashing with his claw creating a red vortex around his body which is able to repel B-rank attacks knocking them flying. In addition this can be used as an offensive attack as well as if an opponent is within 5 feet of him they will get sliced multiple times before being sent flying in a random direction about 10 feet.
Name: Strip Weapon Classification: Taijutsu Rank: C Class: Offensive Range: close
Description: Using direct combat the user strikes hard on the opponents hands and body to stun their muscles. This skill was made specifically to seize up their movements a split second allowing the user to remove any weapons from the target.
Name: Close Confine Classification: Taijutsu Rank: C Class: Offensive Range: Close
Description: The user intercepts other taijutsu attacks the target uses on them, allowing the user to take hold wrapping their own body around the target. From here they can deal near direct damage to the target without allowing the target to move.
Name: Acrobatic Joint Beat Classification: Fighting Style Rank: B (C for Inakamono) Class: Fighting Style Range: N/A
Description: This is an Inakamono developed fighting style that bases its self on their acrobatic ability, near perfect aim and timing, and their flexibility. This is a hand to hand taijutsu style used my most of the Inakamono. This is one of the few tech not created by the Inakamono's head, Shuin. Basing every attack at near perfect times and speeds the user strikes softly at the opponent. The attacks are no more than a pat and are meant to hide this fighting styles real damage. When needed the user strikes much harder than the other attacks at the opponent's joints. A strike at each joint can cause specific damage but also gives a chance of locking the opponents joint in place from then on in the battle. If the Strike is at the Ankle joint can cause the user to loose their balance with every step they take causing them to fumble about. A strike at the knee joint will cause a much less loss of balance and will decrease the opponents ability to land solid hits using either Taijutsu or weapons, effectively decreasing the damage dealt. A strike to the waist joint can cause minor loss of blood in the lower body(fell as though their legs have fallen asleep) and prevents effective dodges causing slightly more damage with each landed hit. A strike to the shoulder joint causes the target to loose feeling in their arm for a turn preventing them from using it to attack or block. A simultaneous strike to both shoulders prevents the use of any jutsu that requires hand seals. A strike to the Neck join cause temporary disorientation confusing the opponent causing them to feel dizzy, have trouble concentrating, can't focus their eye sight, and even shortness of breath.
Name: Light Treading Classification: Fighting Style Rank: C Class: Passive Range: Close
Description: This passive ability is almost like a sixth sense. Acrobats can almost instantly sense any traps and thus can avoid traps equal to or lower than the user's rank.
Name: Acrobatic Touch - Silence Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user strikes the opponents upper chest. The attack its self is no more than a soft touch but it will instantly silence a target. The target will not be able to speak or make a sound for two turns.
Name: Acrobatic Touch - Cure Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user strikes hard on the targets ribs, one strike on each side. The strikes force the user's breathing making them take much larger natural breaths. For this tech allows the user to heal C rank damage over the course of five turns.
Name: Acrobatic Touch - Energy Gain Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user does four strikes, one to each of the targets arms and legs. The strikes are no more than a soft touch but it energizes the muscles giving the target a rank of speed and a rank of strength, but looses a rank of endurance.
Name: Acrobatic Touch - Change Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user places to strikes, one at each side of the target neck. This tech causes the user's abilities in speed and strength to switch. Meaning it target has S-Rank speeds but C-rank strength, the two switch places to C-Rank speed and S-Rank strength.
Name: Acrobatic Touch - Revitalize Classification: Taijutsu Rank: C Class: Offensive Range: Close
Description: This skill can only be user a max of once at genin twice at chuunin and three times at Jonin and up. This is the only attack of the Acrobatic that is a hard hit. The user strikes with double open palms to the users chest causing the user to loose their breath for a moment. The turn after this skill is used no tech can be used. During this time the user is healed for D-Rank damage and their endurance is increased by a single rank.
Dojutsu- Spoiler:
Name: Vulture's Eye Classification: Dojutsu Rank: D Class: Passive Range: Varies
Description: Acrobats train their eyes to nearly five times the better than the average person. Their eyes can see at much greater distances and also allowing them to see much smaller objects such as trip wires or holes.
Name:Junsuina Style:Tunnel Vision Classification:Dojutsu Rank:B-Rank Class:Supplementary Range:Self
Description:A special seal on the eyes of the Junsuina haiiro member that actively increases their vision several times that of a normal person allowing them to view targets anywhere from the normal range of vision to 10 Miles away perfectly.
Fuinjutsu- Spoiler:
Name: Engraving Seal Classification:Fuinjutsu Rank:D-rank Class:Supplementary Range: Short,Mid,Long
Description: Inkan have perfected the art of Fuinjutsu and have the ability to concentrate their chakra flow allowing them to apply writing to anything that they can see with their eyes thereby bypassing the contact based range of most Fuinjutsu. This technique causes mild discomfort when used on living things and will scar. This technique is also the basis of many of the Inkan exclusive Fuinjutsu
Name: Co-Ordinate Capture. Classification:Fuinjutsu ( Inkan exclusive) Rank:D-rank Class:Offensive/Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, the user "draws" a three dimensional shape and then cause a barrier (made out of raw chakra) to link the lines with each other. They then cause the geometric shape (usually a cube) to be sealed away. This technique however has two uses its primary use however results in anything trapped in the geometric shape to be destroyed upon being sealed away. The second use is as footing as well as other practical uses as it is locked in place once formed and can not be moved defying the laws of gravity if made in the air as it will remain in the air once formed. The rank of things that can be sealed away is equal to the rank of the user, in addition the speed in which sphere forms is 1 rank higher than the users rank as well as the speed at which it seals away is equal to the users rank.
Name: Co-Ordinate Spear Classification: Fuinjutsu (Inkan Exclusive) Rank:D-rank Class:Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, just like Co-Ordinate Capture the user draws a shape however this time it is a two dimensional one. Upon drawing that with a simple flick of a wrist a "spear" (usually a rectangular prism and is made out of raw chakra) instantaneously forms from the shape locking the opponent in place as well as causing intense pain as the Spear pierces through their body. Once formed just like Co-Ordinate Capture they are locked in place and usually vary in length with rank. The max length an academy can make is the length of there body while the max length a Sannin can make is 10 miles. Unlike Co-Ordinate Capture, the rank of things that can be pierced is equal to 2 ranks higher than the Inkan but that is only due to the fact that Co-Ordinate spear is highly specialized and can only hold things that have physical form (I.e people,rocks,metal,etc) as things without physical form can simply pass through/around it (I.e fire,lightning,explosions). In addition the speed in which spear forms when not used on a target is equal to the rank of the user.
Kyujutsu- Spoiler:
Name:Junsuina Style:Bow Convert (Modified) Classification: Kyujutsu Rank:C-Rank Class:Supplementary Range:Self
Description: Crow's unique version of Bow Convert. Due to Brink being fused with his arm into an organic metal when he used Bow Convert it was overridden Brink looking exactly the same with no difference in appearance other than the blades getting a little sharper. On the other hand now Brink has the ability to use the Junsuina techniques allowing Crow to surprise enemies by releasing powerful attacks from his claw.
Name:Junsuina Style:Chakra Arrow. Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user expands on chakra control even further and gains the ability to release their chakra in the form of arrows. This technique can be made even stronger by the use of another technique and is required for all of the Junsuina haiiro style techniques
Name:Junsuina Style:Rain Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user condenses their chakra and then releases hundreds of dart sized chakra needles from their bow which home in on the opponent battering them with sheer numbers.
Name:Junsuina Style:Arrow Pillar Classification:Kyujutsu Rank:C-Rank Class:Defensive Range:Short Range
Description:The user condenses their chakra and then shoots several white chakra arrows into the ground which then spring up from the ground as a wall of chakra capable of blocking any tech C-rank and lower once.
Name:Junsuina Style:Concentrate. Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user condenses their chakra and then releases a single highly concentrated arrow of chakra which can be controlled by the user and penetrates defensive tech up to B rank
Last edited by Yukoness on Fri Aug 17 2012, 03:38; edited 1 time in total | |
| | | Yukoness Admin
Posts : 669 Join date : 2010-11-18 Age : 33 Location : New York
| Subject: Crow Inakamono (Thorn Book 2) Fri Aug 17 2012, 03:38 | |
| Personal Info Name: Crow Gender: Male Birth Country: Land of Madness Village: Ibaragakure Rank:Appearance:Age 18 - Spoiler:
[Only admins are allowed to see this image] Hybrid NPCClan: Inakomono Dual Core: Life & Fire Sword Name: Brink Sword Appearance: (The Mechanical arm in his appearance) Sword Chakra Nature: Scorch Sword Description: Brink has been melded into Crow's flesh and became one with his being. Brink has the unique ability to convert fire and water chakra based techniques into chakra and then rapidly absorb them into the weapon. Brink has the ability to convert fire and water techniques up to 1 rank above him. In addition it is a bow sword Hybrid which most people fail to recognize due to its appearance of a gauntlet/claw hand. Ninjutsu: - Spoiler:
Name:Swift Release Classification:Ninjustu Rank:D-Rank (Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai focuses his/her chakra tweeking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name:Concentration technique Classification:Ninjustu Rank:D-rank ( Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai concentrates speeding up their natural healing process healing minor wounds and fatigue at the cost of chakra.
Name: Inakamono's Auditorium Classification: Ninjutsu Rank: B Class: Supplementary Range: 15 meters
Description: The user of this jutsu releases and ouderless invisible gas into the air through almost every pore in their body(can be selective. This gas once breathed in causes the target to begin laughing uncontrollably. In large doses this gas can cause the target (once started laughing) to feel short on breath and might pass out from lack of oxygen. Becuase the gas is formed mainly of the user's chakra it can be seen by Doujutsu(i.e. Byakugan) and also because made of the user's chakra it will have no effect on the user.
Name: Inakamono's Fire Classification: Ninjutsu Rank: B Class: Supplementary Range: 30 meters
Description: This again uses Inakamono Aura to a new level. This version releases an extremely flammable gas. The gas can be molded into different shapes to avoid certin things. This gas is not explosive but only magnifies the use of fire jutsu. This jutsu lasts three posts. It triples the power of fire jutsus and can only be used a max of five times a topic.
Name: Inakamono Aura Classification: Ninjutsu Rank: A Class: Supplementary Range: 30 meters
Description:The user of this jutsu can spread his chakra through the air creating a feild around the user. This feild around him can not be smelt or seen (unless by a doujutsu) by any normal means. Once released the user can home their chakra to a specific hormone. Once this is done the 'Gas' field around the user and enter a targets body to produce more of or reduce an amount of a certin hormone. This jutsu can only target five main hormones and can only target one at a time. This jutsu can be used on friend and foe and even on the user himself. This jutsu has a max range of 30 meters. Each activation of this jutsu lasts up to ten posts(of the users) and reduces by one for each activation for the duration of the battle(topic).
The hormones and what they do are as follows:
Serotonin: Serotonin is sometimes called the happiness hormone, it regulates the mood, prevents depression and makes you feel happy. Serotonin can be released by getting exposed to sunlight, by eating foods rich in carbohydrates and by exercising.
Endorphins: Endorphins can make you feel good, reduce your anxiety and your sensitivity to pain. Endorphins are released by exercising
Dopamine: Dopamine helps you to feel mentally alert, lack of it might cause lack of attention, lack of concentration and bad moods. Dopamine can be released by eating foods that are rich in protein.
Phenylethamine: Phenylethamine is the hormone that results in the high feelings we get in the early stages of a relationship. Cocoa beans contain Phenylethamine, eating chocolate might be helpful too.
Ghrelin: Gherlin is a hormone that reduces stress and help us become more relaxed. Ghrelin is released when we become Hungry that's why eating too much is not always a good idea. Just eat according to your body’s needs and never fill your stomach completely in order to maintain good Ghrelin levels
Taijutsu:- Spoiler:
Name:Heel Kick Classification:Taijustu Rank:D-rank Class:Offensive Range:Short
Description:The samurai plants his/her sword in the ground and then holds the hilt with one hand propelling himself/herself forward because they have a hand on the hilt they spin around the blade delivering a strong kick that can be used to both injure and knockback opponents.
Name: Strike of Disgrace Classification:Taijustu Rank:D-rank (Can only be used by Samurai) Class:Offensive Range:Short Range
Description:The samurai uses Swift Release and then dashes foward quickly unsheathing his/her sword and passing the opponent.A thin line then appears on the opponents body as the samurai sheaths his/her sword blood dripping from the line on the opponent as he/she had been sliced unknowingly.
Name: Basilisk of Hell Classification: Fighting Style Rank: D rank Class:Offensive Range:Short Range.
Description: Crow's fighting style is unique in that it focuses on leaving tiny crack on structures through the use of his claw and then shattering it instantly using his sword or arrows now that the structure itself has been weakened severely. It all revolves around the use of the "Hell" based taijutsu style. Depending on how many times they land the subsequent damage of his other attacks is raised based on the rank of the Hell based taijutsu in a combination jutsu format. (I.E Hell Raid lands 2 times then the next attack that is not hell based will deal + B-rank damage added damage.) This resets each time he uses a non Hell based taijutsu attack.
Name: Hell Raid Classification:Taijustu Rank:C-rank Class:Offensive Range:Short Range
Description: Crow's unique version of Strike of disgrace in which he vaults forward while spinning past the opponent delivering 5 high speed slashes one for each claw digit on the opponents body which they don't notice due to the speed at which it is preformed. Crow has a habit of flicking his hand after this technique is done to deposit the blood on the ground.
Name: Hell Crazed Classification:Taijustu Rank: B-rank Class:Defensive Range:Short Range
Description: Crow rapidly spins while slashing with his claw creating a red vortex around his body which is able to repel B-rank attacks knocking them flying. In addition this can be used as an offensive attack as well as if an opponent is within 5 feet of him they will get sliced multiple times before being sent flying in a random direction about 10 feet.
Name: Strip Weapon Classification: Taijutsu Rank: C Class: Offensive Range: close
Description: Using direct combat the user strikes hard on the opponents hands and body to stun their muscles. This skill was made specifically to seize up their movements a split second allowing the user to remove any weapons from the target.
Name: Close Confine Classification: Taijutsu Rank: C Class: Offensive Range: Close
Description: The user intercepts other taijutsu attacks the target uses on them, allowing the user to take hold wrapping their own body around the target. From here they can deal near direct damage to the target without allowing the target to move.
Name: Acrobatic Joint Beat Classification: Fighting Style Rank: B (C for Inakamono) Class: Fighting Style Range: N/A
Description: This is an Inakamono developed fighting style that bases its self on their acrobatic ability, near perfect aim and timing, and their flexibility. This is a hand to hand taijutsu style used my most of the Inakamono. This is one of the few tech not created by the Inakamono's head, Shuin. Basing every attack at near perfect times and speeds the user strikes softly at the opponent. The attacks are no more than a pat and are meant to hide this fighting styles real damage. When needed the user strikes much harder than the other attacks at the opponent's joints. A strike at each joint can cause specific damage but also gives a chance of locking the opponents joint in place from then on in the battle. If the Strike is at the Ankle joint can cause the user to loose their balance with every step they take causing them to fumble about. A strike at the knee joint will cause a much less loss of balance and will decrease the opponents ability to land solid hits using either Taijutsu or weapons, effectively decreasing the damage dealt. A strike to the waist joint can cause minor loss of blood in the lower body(fell as though their legs have fallen asleep) and prevents effective dodges causing slightly more damage with each landed hit. A strike to the shoulder joint causes the target to loose feeling in their arm for a turn preventing them from using it to attack or block. A simultaneous strike to both shoulders prevents the use of any jutsu that requires hand seals. A strike to the Neck join cause temporary disorientation confusing the opponent causing them to feel dizzy, have trouble concentrating, can't focus their eye sight, and even shortness of breath.
Name: Light Treading Classification: Fighting Style Rank: C Class: Passive Range: Close
Description: This passive ability is almost like a sixth sense. Acrobats can almost instantly sense any traps and thus can avoid traps equal to or lower than the user's rank.
Name: Acrobatic Touch - Silence Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user strikes the opponents upper chest. The attack its self is no more than a soft touch but it will instantly silence a target. The target will not be able to speak or make a sound for two turns.
Name: Acrobatic Touch - Cure Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user strikes hard on the targets ribs, one strike on each side. The strikes force the user's breathing making them take much larger natural breaths. For this tech allows the user to heal C rank damage over the course of five turns.
Name: Acrobatic Touch - Energy Gain Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user does four strikes, one to each of the targets arms and legs. The strikes are no more than a soft touch but it energizes the muscles giving the target a rank of speed and a rank of strength, but looses a rank of endurance.
Name: Acrobatic Touch - Change Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user places to strikes, one at each side of the target neck. This tech causes the user's abilities in speed and strength to switch. Meaning it target has S-Rank speeds but C-rank strength, the two switch places to C-Rank speed and S-Rank strength.
Name: Acrobatic Touch - Revitalize Classification: Taijutsu Rank: C Class: Offensive Range: Close
Description: This skill can only be user a max of once at genin twice at chuunin and three times at Jonin and up. This is the only attack of the Acrobatic that is a hard hit. The user strikes with double open palms to the users chest causing the user to loose their breath for a moment. The turn after this skill is used no tech can be used. During this time the user is healed for D-Rank damage and their endurance is increased by a single rank.
Dojutsu- Spoiler:
Name: Vulture's Eye Classification: Dojutsu Rank: D Class: Passive Range: Varies
Description: Acrobats train their eyes to nearly five times the better than the average person. Their eyes can see at much greater distances and also allowing them to see much smaller objects such as trip wires or holes.
Name:Junsuina Style:Tunnel Vision Classification:Dojutsu Rank:B-Rank Class:Supplementary Range:Self
Description:A special seal on the eyes of the Junsuina haiiro member that actively increases their vision several times that of a normal person allowing them to view targets anywhere from the normal range of vision to 10 Miles away perfectly.
Fuinjutsu- Spoiler:
Name: Engraving Seal Classification:Fuinjutsu Rank:D-rank Class:Supplementary Range: Short,Mid,Long
Description: Inkan have perfected the art of Fuinjutsu and have the ability to concentrate their chakra flow allowing them to apply writing to anything that they can see with their eyes thereby bypassing the contact based range of most Fuinjutsu. This technique causes mild discomfort when used on living things and will scar. This technique is also the basis of many of the Inkan exclusive Fuinjutsu
Name: Co-Ordinate Capture. Classification:Fuinjutsu ( Inkan exclusive) Rank:D-rank Class:Offensive/Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, the user "draws" a three dimensional shape and then cause a barrier (made out of raw chakra) to link the lines with each other. They then cause the geometric shape (usually a cube) to be sealed away. This technique however has two uses its primary use however results in anything trapped in the geometric shape to be destroyed upon being sealed away. The second use is as footing as well as other practical uses as it is locked in place once formed and can not be moved defying the laws of gravity if made in the air as it will remain in the air once formed. The rank of things that can be sealed away is equal to the rank of the user, in addition the speed in which sphere forms is 1 rank higher than the users rank as well as the speed at which it seals away is equal to the users rank.
Name: Co-Ordinate Spear Classification: Fuinjutsu (Inkan Exclusive) Rank:D-rank Class:Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, just like Co-Ordinate Capture the user draws a shape however this time it is a two dimensional one. Upon drawing that with a simple flick of a wrist a "spear" (usually a rectangular prism and is made out of raw chakra) instantaneously forms from the shape locking the opponent in place as well as causing intense pain as the Spear pierces through their body. Once formed just like Co-Ordinate Capture they are locked in place and usually vary in length with rank. The max length an academy can make is the length of there body while the max length a Sannin can make is 10 miles. Unlike Co-Ordinate Capture, the rank of things that can be pierced is equal to 2 ranks higher than the Inkan but that is only due to the fact that Co-Ordinate spear is highly specialized and can only hold things that have physical form (I.e people,rocks,metal,etc) as things without physical form can simply pass through/around it (I.e fire,lightning,explosions). In addition the speed in which spear forms when not used on a target is equal to the rank of the user.
Kyujutsu- Spoiler:
Name:Junsuina Style:Bow Convert (Modified) Classification: Kyujutsu Rank:C-Rank Class:Supplementary Range:Self
Description: Crow's unique version of Bow Convert. Due to Brink being fused with his arm into an organic metal when he used Bow Convert it was overridden Brink looking exactly the same with no difference in appearance other than the blades getting a little sharper. On the other hand now Brink has the ability to use the Junsuina techniques allowing Crow to surprise enemies by releasing powerful attacks from his claw.
Name:Junsuina Style:Chakra Arrow. Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user expands on chakra control even further and gains the ability to release their chakra in the form of arrows. This technique can be made even stronger by the use of another technique and is required for all of the Junsuina haiiro style techniques
Name:Junsuina Style:Rain Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user condenses their chakra and then releases hundreds of dart sized chakra needles from their bow which home in on the opponent battering them with sheer numbers.
Name:Junsuina Style:Arrow Pillar Classification:Kyujutsu Rank:C-Rank Class:Defensive Range:Short Range
Description:The user condenses their chakra and then shoots several white chakra arrows into the ground which then spring up from the ground as a wall of chakra capable of blocking any tech C-rank and lower once.
Name:Junsuina Style:Concentrate. Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user condenses their chakra and then releases a single highly concentrated arrow of chakra which can be controlled by the user and penetrates defensive tech up to B rank
| |
| | | Yukoness Admin
Posts : 669 Join date : 2010-11-18 Age : 33 Location : New York
| Subject: Crow Inakamono (Dobutsu War) Fri Aug 17 2012, 03:43 | |
| Personal Info Name: Crow Gender: Male Birth Country: Land of Madness Village: Ibaragakure Rank:Appearance:Age 20 - Spoiler:
[Only admins are allowed to see this image] Hybrid NPCClan: Inakomono Dual Core: Life & Fire Sword Name: Brink Sword Appearance: (The Mechanical arm in his appearance) Sword Chakra Nature: Scorch Sword Description: Brink has been melded into Crow's flesh and became one with his being. Brink has the unique ability to convert fire and water chakra based techniques into chakra and then rapidly absorb them into the weapon. Brink has the ability to convert fire and water techniques up to 1 rank above him. In addition it is a bow sword Hybrid which most people fail to recognize due to its appearance of a gauntlet/claw hand. Ninjutsu: - Spoiler:
Name:Swift Release Classification:Ninjustu Rank:D-Rank (Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai focuses his/her chakra tweeking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name:Concentration technique Classification:Ninjustu Rank:D-rank ( Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai concentrates speeding up their natural healing process healing minor wounds and fatigue at the cost of chakra.
Name: Inakamono's Auditorium Classification: Ninjutsu Rank: B Class: Supplementary Range: 15 meters
Description: The user of this jutsu releases and ouderless invisible gas into the air through almost every pore in their body(can be selective. This gas once breathed in causes the target to begin laughing uncontrollably. In large doses this gas can cause the target (once started laughing) to feel short on breath and might pass out from lack of oxygen. Becuase the gas is formed mainly of the user's chakra it can be seen by Doujutsu(i.e. Byakugan) and also because made of the user's chakra it will have no effect on the user.
Name: Inakamono's Fire Classification: Ninjutsu Rank: B Class: Supplementary Range: 30 meters
Description: This again uses Inakamono Aura to a new level. This version releases an extremely flammable gas. The gas can be molded into different shapes to avoid certin things. This gas is not explosive but only magnifies the use of fire jutsu. This jutsu lasts three posts. It triples the power of fire jutsus and can only be used a max of five times a topic.
Name: Inakamono Aura Classification: Ninjutsu Rank: A Class: Supplementary Range: 30 meters
Description:The user of this jutsu can spread his chakra through the air creating a feild around the user. This feild around him can not be smelt or seen (unless by a doujutsu) by any normal means. Once released the user can home their chakra to a specific hormone. Once this is done the 'Gas' field around the user and enter a targets body to produce more of or reduce an amount of a certin hormone. This jutsu can only target five main hormones and can only target one at a time. This jutsu can be used on friend and foe and even on the user himself. This jutsu has a max range of 30 meters. Each activation of this jutsu lasts up to ten posts(of the users) and reduces by one for each activation for the duration of the battle(topic).
The hormones and what they do are as follows:
Serotonin: Serotonin is sometimes called the happiness hormone, it regulates the mood, prevents depression and makes you feel happy. Serotonin can be released by getting exposed to sunlight, by eating foods rich in carbohydrates and by exercising.
Endorphins: Endorphins can make you feel good, reduce your anxiety and your sensitivity to pain. Endorphins are released by exercising
Dopamine: Dopamine helps you to feel mentally alert, lack of it might cause lack of attention, lack of concentration and bad moods. Dopamine can be released by eating foods that are rich in protein.
Phenylethamine: Phenylethamine is the hormone that results in the high feelings we get in the early stages of a relationship. Cocoa beans contain Phenylethamine, eating chocolate might be helpful too.
Ghrelin: Gherlin is a hormone that reduces stress and help us become more relaxed. Ghrelin is released when we become Hungry that's why eating too much is not always a good idea. Just eat according to your body’s needs and never fill your stomach completely in order to maintain good Ghrelin levels
Taijutsu:- Spoiler:
Name:Heel Kick Classification:Taijustu Rank:D-rank Class:Offensive Range:Short
Description:The samurai plants his/her sword in the ground and then holds the hilt with one hand propelling himself/herself forward because they have a hand on the hilt they spin around the blade delivering a strong kick that can be used to both injure and knockback opponents.
Name: Strike of Disgrace Classification:Taijustu Rank:D-rank (Can only be used by Samurai) Class:Offensive Range:Short Range
Description:The samurai uses Swift Release and then dashes foward quickly unsheathing his/her sword and passing the opponent.A thin line then appears on the opponents body as the samurai sheaths his/her sword blood dripping from the line on the opponent as he/she had been sliced unknowingly.
Name: Basilisk of Hell Classification: Fighting Style Rank: D rank Class:Offensive Range:Short Range.
Description: Crow's fighting style is unique in that it focuses on leaving tiny crack on structures through the use of his claw and then shattering it instantly using his sword or arrows now that the structure itself has been weakened severely. It all revolves around the use of the "Hell" based taijutsu style. Depending on how many times they land the subsequent damage of his other attacks is raised based on the rank of the Hell based taijutsu in a combination jutsu format. (I.E Hell Raid lands 2 times then the next attack that is not hell based will deal + B-rank damage added damage.) This resets each time he uses a non Hell based taijutsu attack.
Name: Hell Raid Classification:Taijustu Rank:C-rank Class:Offensive Range:Short Range
Description: Crow's unique version of Strike of disgrace in which he vaults forward while spinning past the opponent delivering 5 high speed slashes one for each claw digit on the opponents body which they don't notice due to the speed at which it is preformed. Crow has a habit of flicking his hand after this technique is done to deposit the blood on the ground.
Name: Hell Crazed Classification:Taijustu Rank: B-rank Class:Defensive Range:Short Range
Description: Crow rapidly spins while slashing with his claw creating a red vortex around his body which is able to repel B-rank attacks knocking them flying. In addition this can be used as an offensive attack as well as if an opponent is within 5 feet of him they will get sliced multiple times before being sent flying in a random direction about 10 feet.
Name: Strip Weapon Classification: Taijutsu Rank: C Class: Offensive Range: close
Description: Using direct combat the user strikes hard on the opponents hands and body to stun their muscles. This skill was made specifically to seize up their movements a split second allowing the user to remove any weapons from the target.
Name: Close Confine Classification: Taijutsu Rank: C Class: Offensive Range: Close
Description: The user intercepts other taijutsu attacks the target uses on them, allowing the user to take hold wrapping their own body around the target. From here they can deal near direct damage to the target without allowing the target to move.
Name: Acrobatic Joint Beat Classification: Fighting Style Rank: B (C for Inakamono) Class: Fighting Style Range: N/A
Description: This is an Inakamono developed fighting style that bases its self on their acrobatic ability, near perfect aim and timing, and their flexibility. This is a hand to hand taijutsu style used my most of the Inakamono. This is one of the few tech not created by the Inakamono's head, Shuin. Basing every attack at near perfect times and speeds the user strikes softly at the opponent. The attacks are no more than a pat and are meant to hide this fighting styles real damage. When needed the user strikes much harder than the other attacks at the opponent's joints. A strike at each joint can cause specific damage but also gives a chance of locking the opponents joint in place from then on in the battle. If the Strike is at the Ankle joint can cause the user to loose their balance with every step they take causing them to fumble about. A strike at the knee joint will cause a much less loss of balance and will decrease the opponents ability to land solid hits using either Taijutsu or weapons, effectively decreasing the damage dealt. A strike to the waist joint can cause minor loss of blood in the lower body(fell as though their legs have fallen asleep) and prevents effective dodges causing slightly more damage with each landed hit. A strike to the shoulder joint causes the target to loose feeling in their arm for a turn preventing them from using it to attack or block. A simultaneous strike to both shoulders prevents the use of any jutsu that requires hand seals. A strike to the Neck join cause temporary disorientation confusing the opponent causing them to feel dizzy, have trouble concentrating, can't focus their eye sight, and even shortness of breath.
Name: Light Treading Classification: Fighting Style Rank: C Class: Passive Range: Close
Description: This passive ability is almost like a sixth sense. Acrobats can almost instantly sense any traps and thus can avoid traps equal to or lower than the user's rank.
Name: Acrobatic Touch - Silence Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user strikes the opponents upper chest. The attack its self is no more than a soft touch but it will instantly silence a target. The target will not be able to speak or make a sound for two turns.
Name: Acrobatic Touch - Cure Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user strikes hard on the targets ribs, one strike on each side. The strikes force the user's breathing making them take much larger natural breaths. For this tech allows the user to heal C rank damage over the course of five turns.
Name: Acrobatic Touch - Energy Gain Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user does four strikes, one to each of the targets arms and legs. The strikes are no more than a soft touch but it energizes the muscles giving the target a rank of speed and a rank of strength, but looses a rank of endurance.
Name: Acrobatic Touch - Change Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user places to strikes, one at each side of the target neck. This tech causes the user's abilities in speed and strength to switch. Meaning it target has S-Rank speeds but C-rank strength, the two switch places to C-Rank speed and S-Rank strength.
Name: Acrobatic Touch - Revitalize Classification: Taijutsu Rank: C Class: Offensive Range: Close
Description: This skill can only be user a max of once at genin twice at chuunin and three times at Jonin and up. This is the only attack of the Acrobatic that is a hard hit. The user strikes with double open palms to the users chest causing the user to loose their breath for a moment. The turn after this skill is used no tech can be used. During this time the user is healed for D-Rank damage and their endurance is increased by a single rank.
Dojutsu- Spoiler:
Name: Vulture's Eye Classification: Dojutsu Rank: D Class: Passive Range: Varies
Description: Acrobats train their eyes to nearly five times the better than the average person. Their eyes can see at much greater distances and also allowing them to see much smaller objects such as trip wires or holes.
Name:Junsuina Style:Tunnel Vision Classification:Dojutsu Rank:B-Rank Class:Supplementary Range:Self
Description:A special seal on the eyes of the Junsuina haiiro member that actively increases their vision several times that of a normal person allowing them to view targets anywhere from the normal range of vision to 10 Miles away perfectly.
Fuinjutsu- Spoiler:
Name: Engraving Seal Classification:Fuinjutsu Rank:D-rank Class:Supplementary Range: Short,Mid,Long
Description: Inkan have perfected the art of Fuinjutsu and have the ability to concentrate their chakra flow allowing them to apply writing to anything that they can see with their eyes thereby bypassing the contact based range of most Fuinjutsu. This technique causes mild discomfort when used on living things and will scar. This technique is also the basis of many of the Inkan exclusive Fuinjutsu
Name: Co-Ordinate Capture. Classification:Fuinjutsu ( Inkan exclusive) Rank:D-rank Class:Offensive/Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, the user "draws" a three dimensional shape and then cause a barrier (made out of raw chakra) to link the lines with each other. They then cause the geometric shape (usually a cube) to be sealed away. This technique however has two uses its primary use however results in anything trapped in the geometric shape to be destroyed upon being sealed away. The second use is as footing as well as other practical uses as it is locked in place once formed and can not be moved defying the laws of gravity if made in the air as it will remain in the air once formed. The rank of things that can be sealed away is equal to the rank of the user, in addition the speed in which sphere forms is 1 rank higher than the users rank as well as the speed at which it seals away is equal to the users rank.
Name: Co-Ordinate Spear Classification: Fuinjutsu (Inkan Exclusive) Rank:D-rank Class:Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, just like Co-Ordinate Capture the user draws a shape however this time it is a two dimensional one. Upon drawing that with a simple flick of a wrist a "spear" (usually a rectangular prism and is made out of raw chakra) instantaneously forms from the shape locking the opponent in place as well as causing intense pain as the Spear pierces through their body. Once formed just like Co-Ordinate Capture they are locked in place and usually vary in length with rank. The max length an academy can make is the length of there body while the max length a Sannin can make is 10 miles. Unlike Co-Ordinate Capture, the rank of things that can be pierced is equal to 2 ranks higher than the Inkan but that is only due to the fact that Co-Ordinate spear is highly specialized and can only hold things that have physical form (I.e people,rocks,metal,etc) as things without physical form can simply pass through/around it (I.e fire,lightning,explosions). In addition the speed in which spear forms when not used on a target is equal to the rank of the user.
Kyujutsu- Spoiler:
Name:Junsuina Style:Bow Convert (Modified) Classification: Kyujutsu Rank:C-Rank Class:Supplementary Range:Self
Description: Crow's unique version of Bow Convert. Due to Brink being fused with his arm into an organic metal when he used Bow Convert it was overridden Brink looking exactly the same with no difference in appearance other than the blades getting a little sharper. On the other hand now Brink has the ability to use the Junsuina techniques allowing Crow to surprise enemies by releasing powerful attacks from his claw.
Name:Junsuina Style:Chakra Arrow. Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user expands on chakra control even further and gains the ability to release their chakra in the form of arrows. This technique can be made even stronger by the use of another technique and is required for all of the Junsuina haiiro style techniques
Name:Junsuina Style:Rain Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user condenses their chakra and then releases hundreds of dart sized chakra needles from their bow which home in on the opponent battering them with sheer numbers.
Name:Junsuina Style:Arrow Pillar Classification:Kyujutsu Rank:C-Rank Class:Defensive Range:Short Range
Description:The user condenses their chakra and then shoots several white chakra arrows into the ground which then spring up from the ground as a wall of chakra capable of blocking any tech C-rank and lower once.
Name:Junsuina Style:Concentrate. Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user condenses their chakra and then releases a single highly concentrated arrow of chakra which can be controlled by the user and penetrates defensive tech up to B rank
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| | | Yukoness Admin
Posts : 669 Join date : 2010-11-18 Age : 33 Location : New York
| Subject: Crow Inakamono (Invasion Book) Fri Aug 17 2012, 03:45 | |
| Personal Info Name: Crow Gender: Male Birth Country: Land of Madness Village: Ibaragakure Rank:Appearance:Age 22 - Spoiler:
[Only admins are allowed to see this image] Hybrid NPCClan: Inakomono Dual Core: Life & Fire Sword Name: Brink Sword Appearance: (The Mechanical arm in his appearance) Sword Chakra Nature: Scorch Sword Description: Brink has been melded into Crow's flesh and became one with his being. Brink has the unique ability to convert fire and water chakra based techniques into chakra and then rapidly absorb them into the weapon. Brink has the ability to convert fire and water techniques up to 1 rank above him. In addition it is a bow sword Hybrid which most people fail to recognize due to its appearance of a gauntlet/claw hand. Ninjutsu: - Spoiler:
Name:Swift Release Classification:Ninjustu Rank:D-Rank (Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai focuses his/her chakra tweeking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name:Concentration technique Classification:Ninjustu Rank:D-rank ( Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai concentrates speeding up their natural healing process healing minor wounds and fatigue at the cost of chakra.
Name: Inakamono's Auditorium Classification: Ninjutsu Rank: B Class: Supplementary Range: 15 meters
Description: The user of this jutsu releases and ouderless invisible gas into the air through almost every pore in their body(can be selective. This gas once breathed in causes the target to begin laughing uncontrollably. In large doses this gas can cause the target (once started laughing) to feel short on breath and might pass out from lack of oxygen. Becuase the gas is formed mainly of the user's chakra it can be seen by Doujutsu(i.e. Byakugan) and also because made of the user's chakra it will have no effect on the user.
Name: Inakamono's Fire Classification: Ninjutsu Rank: B Class: Supplementary Range: 30 meters
Description: This again uses Inakamono Aura to a new level. This version releases an extremely flammable gas. The gas can be molded into different shapes to avoid certin things. This gas is not explosive but only magnifies the use of fire jutsu. This jutsu lasts three posts. It triples the power of fire jutsus and can only be used a max of five times a topic.
Name: Inakamono Aura Classification: Ninjutsu Rank: A Class: Supplementary Range: 30 meters
Description:The user of this jutsu can spread his chakra through the air creating a feild around the user. This feild around him can not be smelt or seen (unless by a doujutsu) by any normal means. Once released the user can home their chakra to a specific hormone. Once this is done the 'Gas' field around the user and enter a targets body to produce more of or reduce an amount of a certin hormone. This jutsu can only target five main hormones and can only target one at a time. This jutsu can be used on friend and foe and even on the user himself. This jutsu has a max range of 30 meters. Each activation of this jutsu lasts up to ten posts(of the users) and reduces by one for each activation for the duration of the battle(topic).
The hormones and what they do are as follows:
Serotonin: Serotonin is sometimes called the happiness hormone, it regulates the mood, prevents depression and makes you feel happy. Serotonin can be released by getting exposed to sunlight, by eating foods rich in carbohydrates and by exercising.
Endorphins: Endorphins can make you feel good, reduce your anxiety and your sensitivity to pain. Endorphins are released by exercising
Dopamine: Dopamine helps you to feel mentally alert, lack of it might cause lack of attention, lack of concentration and bad moods. Dopamine can be released by eating foods that are rich in protein.
Phenylethamine: Phenylethamine is the hormone that results in the high feelings we get in the early stages of a relationship. Cocoa beans contain Phenylethamine, eating chocolate might be helpful too.
Ghrelin: Gherlin is a hormone that reduces stress and help us become more relaxed. Ghrelin is released when we become Hungry that's why eating too much is not always a good idea. Just eat according to your body’s needs and never fill your stomach completely in order to maintain good Ghrelin levels
Taijutsu:- Spoiler:
Name:Heel Kick Classification:Taijustu Rank:D-rank Class:Offensive Range:Short
Description:The samurai plants his/her sword in the ground and then holds the hilt with one hand propelling himself/herself forward because they have a hand on the hilt they spin around the blade delivering a strong kick that can be used to both injure and knockback opponents.
Name: Strike of Disgrace Classification:Taijustu Rank:D-rank (Can only be used by Samurai) Class:Offensive Range:Short Range
Description:The samurai uses Swift Release and then dashes foward quickly unsheathing his/her sword and passing the opponent.A thin line then appears on the opponents body as the samurai sheaths his/her sword blood dripping from the line on the opponent as he/she had been sliced unknowingly.
Name: Basilisk of Hell Classification: Fighting Style Rank: D rank Class:Offensive Range:Short Range.
Description: Crow's fighting style is unique in that it focuses on leaving tiny crack on structures through the use of his claw and then shattering it instantly using his sword or arrows now that the structure itself has been weakened severely. It all revolves around the use of the "Hell" based taijutsu style. Depending on how many times they land the subsequent damage of his other attacks is raised based on the rank of the Hell based taijutsu in a combination jutsu format. (I.E Hell Raid lands 2 times then the next attack that is not hell based will deal + B-rank damage added damage.) This resets each time he uses a non Hell based taijutsu attack.
Name: Hell Raid Classification:Taijustu Rank:C-rank Class:Offensive Range:Short Range
Description: Crow's unique version of Strike of disgrace in which he vaults forward while spinning past the opponent delivering 5 high speed slashes one for each claw digit on the opponents body which they don't notice due to the speed at which it is preformed. Crow has a habit of flicking his hand after this technique is done to deposit the blood on the ground.
Name: Hell Crazed Classification:Taijustu Rank: B-rank Class:Defensive Range:Short Range
Description: Crow rapidly spins while slashing with his claw creating a red vortex around his body which is able to repel B-rank attacks knocking them flying. In addition this can be used as an offensive attack as well as if an opponent is within 5 feet of him they will get sliced multiple times before being sent flying in a random direction about 10 feet.
Name: Strip Weapon Classification: Taijutsu Rank: C Class: Offensive Range: close
Description: Using direct combat the user strikes hard on the opponents hands and body to stun their muscles. This skill was made specifically to seize up their movements a split second allowing the user to remove any weapons from the target.
Name: Close Confine Classification: Taijutsu Rank: C Class: Offensive Range: Close
Description: The user intercepts other taijutsu attacks the target uses on them, allowing the user to take hold wrapping their own body around the target. From here they can deal near direct damage to the target without allowing the target to move.
Name: Acrobatic Joint Beat Classification: Fighting Style Rank: B (C for Inakamono) Class: Fighting Style Range: N/A
Description: This is an Inakamono developed fighting style that bases its self on their acrobatic ability, near perfect aim and timing, and their flexibility. This is a hand to hand taijutsu style used my most of the Inakamono. This is one of the few tech not created by the Inakamono's head, Shuin. Basing every attack at near perfect times and speeds the user strikes softly at the opponent. The attacks are no more than a pat and are meant to hide this fighting styles real damage. When needed the user strikes much harder than the other attacks at the opponent's joints. A strike at each joint can cause specific damage but also gives a chance of locking the opponents joint in place from then on in the battle. If the Strike is at the Ankle joint can cause the user to loose their balance with every step they take causing them to fumble about. A strike at the knee joint will cause a much less loss of balance and will decrease the opponents ability to land solid hits using either Taijutsu or weapons, effectively decreasing the damage dealt. A strike to the waist joint can cause minor loss of blood in the lower body(fell as though their legs have fallen asleep) and prevents effective dodges causing slightly more damage with each landed hit. A strike to the shoulder joint causes the target to loose feeling in their arm for a turn preventing them from using it to attack or block. A simultaneous strike to both shoulders prevents the use of any jutsu that requires hand seals. A strike to the Neck join cause temporary disorientation confusing the opponent causing them to feel dizzy, have trouble concentrating, can't focus their eye sight, and even shortness of breath.
Name: Light Treading Classification: Fighting Style Rank: C Class: Passive Range: Close
Description: This passive ability is almost like a sixth sense. Acrobats can almost instantly sense any traps and thus can avoid traps equal to or lower than the user's rank.
Name: Acrobatic Touch - Silence Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user strikes the opponents upper chest. The attack its self is no more than a soft touch but it will instantly silence a target. The target will not be able to speak or make a sound for two turns.
Name: Acrobatic Touch - Cure Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user strikes hard on the targets ribs, one strike on each side. The strikes force the user's breathing making them take much larger natural breaths. For this tech allows the user to heal C rank damage over the course of five turns.
Name: Acrobatic Touch - Energy Gain Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user does four strikes, one to each of the targets arms and legs. The strikes are no more than a soft touch but it energizes the muscles giving the target a rank of speed and a rank of strength, but looses a rank of endurance.
Name: Acrobatic Touch - Change Classification: Taijutsu Rank: D Class: Offensive Range: Close
Description: The user places to strikes, one at each side of the target neck. This tech causes the user's abilities in speed and strength to switch. Meaning it target has S-Rank speeds but C-rank strength, the two switch places to C-Rank speed and S-Rank strength.
Name: Acrobatic Touch - Revitalize Classification: Taijutsu Rank: C Class: Offensive Range: Close
Description: This skill can only be user a max of once at genin twice at chuunin and three times at Jonin and up. This is the only attack of the Acrobatic that is a hard hit. The user strikes with double open palms to the users chest causing the user to loose their breath for a moment. The turn after this skill is used no tech can be used. During this time the user is healed for D-Rank damage and their endurance is increased by a single rank.
Dojutsu- Spoiler:
Name: Vulture's Eye Classification: Dojutsu Rank: D Class: Passive Range: Varies
Description: Acrobats train their eyes to nearly five times the better than the average person. Their eyes can see at much greater distances and also allowing them to see much smaller objects such as trip wires or holes.
Name:Junsuina Style:Tunnel Vision Classification:Dojutsu Rank:B-Rank Class:Supplementary Range:Self
Description:A special seal on the eyes of the Junsuina haiiro member that actively increases their vision several times that of a normal person allowing them to view targets anywhere from the normal range of vision to 10 Miles away perfectly.
Fuinjutsu- Spoiler:
Name: Engraving Seal Classification:Fuinjutsu Rank:D-rank Class:Supplementary Range: Short,Mid,Long
Description: Inkan have perfected the art of Fuinjutsu and have the ability to concentrate their chakra flow allowing them to apply writing to anything that they can see with their eyes thereby bypassing the contact based range of most Fuinjutsu. This technique causes mild discomfort when used on living things and will scar. This technique is also the basis of many of the Inkan exclusive Fuinjutsu
Name: Co-Ordinate Capture. Classification:Fuinjutsu ( Inkan exclusive) Rank:D-rank Class:Offensive/Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, the user "draws" a three dimensional shape and then cause a barrier (made out of raw chakra) to link the lines with each other. They then cause the geometric shape (usually a cube) to be sealed away. This technique however has two uses its primary use however results in anything trapped in the geometric shape to be destroyed upon being sealed away. The second use is as footing as well as other practical uses as it is locked in place once formed and can not be moved defying the laws of gravity if made in the air as it will remain in the air once formed. The rank of things that can be sealed away is equal to the rank of the user, in addition the speed in which sphere forms is 1 rank higher than the users rank as well as the speed at which it seals away is equal to the users rank.
Name: Co-Ordinate Spear Classification: Fuinjutsu (Inkan Exclusive) Rank:D-rank Class:Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, just like Co-Ordinate Capture the user draws a shape however this time it is a two dimensional one. Upon drawing that with a simple flick of a wrist a "spear" (usually a rectangular prism and is made out of raw chakra) instantaneously forms from the shape locking the opponent in place as well as causing intense pain as the Spear pierces through their body. Once formed just like Co-Ordinate Capture they are locked in place and usually vary in length with rank. The max length an academy can make is the length of there body while the max length a Sannin can make is 10 miles. Unlike Co-Ordinate Capture, the rank of things that can be pierced is equal to 2 ranks higher than the Inkan but that is only due to the fact that Co-Ordinate spear is highly specialized and can only hold things that have physical form (I.e people,rocks,metal,etc) as things without physical form can simply pass through/around it (I.e fire,lightning,explosions). In addition the speed in which spear forms when not used on a target is equal to the rank of the user.
Kyujutsu- Spoiler:
Name:Junsuina Style:Bow Convert (Modified) Classification: Kyujutsu Rank:C-Rank Class:Supplementary Range:Self
Description: Crow's unique version of Bow Convert. Due to Brink being fused with his arm into an organic metal when he used Bow Convert it was overridden Brink looking exactly the same with no difference in appearance other than the blades getting a little sharper. On the other hand now Brink has the ability to use the Junsuina techniques allowing Crow to surprise enemies by releasing powerful attacks from his claw.
Name:Junsuina Style:Chakra Arrow. Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user expands on chakra control even further and gains the ability to release their chakra in the form of arrows. This technique can be made even stronger by the use of another technique and is required for all of the Junsuina haiiro style techniques
Name:Junsuina Style:Rain Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user condenses their chakra and then releases hundreds of dart sized chakra needles from their bow which home in on the opponent battering them with sheer numbers.
Name:Junsuina Style:Arrow Pillar Classification:Kyujutsu Rank:C-Rank Class:Defensive Range:Short Range
Description:The user condenses their chakra and then shoots several white chakra arrows into the ground which then spring up from the ground as a wall of chakra capable of blocking any tech C-rank and lower once.
Name:Junsuina Style:Concentrate. Classification:Kyujutsu Rank:C-Rank Class:Offensive Range:Long Range
Description:The user condenses their chakra and then releases a single highly concentrated arrow of chakra which can be controlled by the user and penetrates defensive tech up to B rank
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